“Dare to enter the Labyrinth! In the decaying stellar prison of Obliti, the budget constraints make living unsustainable. Due to the lack of supplies, inmates have to look for new ways to manage and share food, water and… oxygen!”
‘Compete today, breathe tomorrow’. In Sector 6, the newcomers have to run-through the intricate labyrinth of galleries in Sector 6 of the prison. It’s here where the distribution of oxygen takes place and they’ll have to be the fastest in collecting the most if they want to survive until tomorrow. Only the cleverest players will be able to manipulate the mechanical labyrinth to their benefit to collect all the possible oxygen.
And you? Will you breathe tomorrow?
Sector 6 is an abstract strategy game for 1 to 4 players, with a playing time of 30 minutes. Each player controls two prisoners as they make their way through the winding labyrinth of a space prison, trying to collect enough oxygen to survive while denying their opponents the same. The goal is to collect as many points as possible (represented by oxygen tiles of different colors and values), located inside a maze formed by hexagonal tiles. Players must move across the maze and collect the points before their opponents
The game has two phases: construction and competition. In the construction phase, players take turns placing tiles and creating the the board (maze). Then the competition phase begins, where players move around the maze attempting to collect more points (oxygen) than their opponents. Where players place their tiles is of utmost strategic importance in the construction phase: Sector 6´s building system allows strategic planning while the maze is being created. In the absence of a predefined configuration, each game takes place on an entirely new board. There are essentially an infinite amount of setup configurations which allows for high replay value.
But building a good maze and moving quickly will not be enough to achieve victory. During the game, Sector 6’s maze will be in constant motion, as players can rotate the tiles, thereby changing the layout of the maze, potentially allowing players to block their opponents or create new pathways to reach the points faster. So it won’t be the fastest player who wins, but the one who learns how to best use the intricacies of the maze to their own advantage and to the detriment of their opponents!
8 years and up
1 to 4
Rulebook, 8 miniatures of prisoners in four different colors, 32 hexagonal tiles of different models of corridors, 8 tiles of insertion point of four different colors, 32 markers of oxygen also in 4 colors and a Guide of Labyrinths included in the rules.
Author: Jaime González
Cover illustration: Juan Pedro Sen
3D Modeling: José Domingo Fores