In previous entries, we delved into how to spot enemy units, activate your own platoons and check the morale of your troops. But, Normandy, The Beginning of the End is a wargame, and so the final goal of detecting the enemy and activating your troops is mainly to shoot at them with every intention of eliminating or decimating them in order to reduce their combat effectiveness.
And, if you can force them to rout, even better!
To shoot at an enemy unit is an action that we will perform during the Activation Phase, after having activated our platoon or grouped platoons, because we will also have the chance to combine fire.
For this attack action, we will use the Fire Factor (FF) of the sections involved in the engagement. In Normandy, The Beginning of the End there are several types of attack, but for now, we will only detail the Anti-Personnel (AP) attack which is identified in the counter in the upper left corner in a yellow box (6 in the counter pictured above).
Platoons that are part of a given company, under command, and also adjacent to each other, may combine their Fire Factors and carry out a single joint attack against a target.
This attack may be performed up to twice the range indicated in the counter (2 in the depicted counter above, so therefore, we would be able to shoot up to 4 hexes away). If we surpass the printed range limit, our FF is halved and rounded up.
You must comply with the following requirement though: the enemy unit must be able to be spotted and also be within clear line of sight.
Once all the checks have been done and the Fire Factor has been calculated, we will resolve the attack, something we will discuss in the next issue.
As you can see, Normandy, The Beginning of the End offers a wide range of tactical options in many aspects. Only bold soldiers will lead their troops to ultimate victory.
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